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Star trek armada ii 1.1 patch
Star trek armada ii 1.1 patch











  1. #Star trek armada ii 1.1 patch code#
  2. #Star trek armada ii 1.1 patch plus#

While their ships are expensive, they have an economic edge as they require no Latinum and the Recycler can break down ships for 100% of their resources as well as transmute metal and Dilithium. The Borg Collective: Spammer and Economist, drones are easy to replenish thanks to both the Assimilator and a reusable colony ship.A Commander Is You: Most of the time the sides have similar tech trees and vessel types with variations in each unit's stats and their abilities if they have them.

#Star trek armada ii 1.1 patch code#

This is in the interest of allowing the player to have a Superweapon when playing as the Federation without needing to resort to weapons of mass destruction, as well as giving the Federation a superweapon that fits their overall code of conduct (not resorting to subspace weapons, and time stopping having other applications besides warfare.)

  • The Federation almost ignores the existence of the Temporal Accords, and outright uses Temporal Research Facilities to generate Manheim Effects which freeze time in a large radius and allow their ships to engage without any return fire.
  • The No Warping Zone within gravity wells is all well and good for most Sci-Fi but it's at odds with the series proper as ships have been shown to be capable of warp speed near planets or other bodies.
  • #Star trek armada ii 1.1 patch plus#

    You would think Rule 9 note opportunity plus instinct equals profit would attract every Ferengi and their mother Rule 31 never insult a Ferengi's mother, clamoring hand over fist to mine it for themselves. Latinum can apparently occur naturally in nebulae which can be mined and processed into GPL as a trade and research commodity.Also notable is the prevalence of traversable wormholes - something that was so rare in canon that only one is known in the galaxy.Well Star Trek reality - if the Federation really had the ability to churn out Sovereign class battleships as quickly and easily as you can in game then the entire franchise would be radically different.2-D Space: Played straight in the first game but this gets Downplayed in the sequel where you can move units and build stations above or below what the game calls the Zero-Grid, this does not allow you to build stations above or below each other.Both games are available at GOG.com if you'd like to play them.













    Star trek armada ii 1.1 patch